Stately - A refined state machine system for C#¶
Stately is a simple, flexible, and readable state machine system for C#. It is ideal for constructing rigidly defined behaviors in objects for game engines such as Unity.
I hope you enjoy using Stately to build your applications.
You can view and download the source code on Gitlab: https://gitlab.com/ehemsley/stately
- Using git, you can clone the project by running:
- git clone https://gitlab.com/ehemsley/stately
- This will allow you to get updates by running:
- git pull