Stately - A refined state machine system for C#

Stately is a simple, flexible, and readable state machine system for C#. It is ideal for constructing rigidly defined behaviors in objects for game engines such as Unity.

I hope you enjoy using Stately to build your applications.

Get Stately

You can view and download the source code on Gitlab:

Using git, you can clone the project by running:
git clone
This will allow you to get updates by running:
git pull